Peter Molyneux’s God Game Is Looking Like Another False Idol


godus

22Cans



Game designer Peter Molyneux is well-known for making extravagant promises, then underdelivering on them time and time again, from Black & White to Fable to (sigh) Milo & Kate .


We all know Molyneux’s m.o. by now, but we still fall for it: The latest example is Godus, a return to the god-game simulation genre that made him famous in the first place, which he Kickstarted in late 2012 for nearly $800,000. A Populous for the modern, mobile age, Godus promised to put you in control of a benevolent deity guiding a budding settlement from a ragtag group of lost travelers to a thriving civilization.


Two years later, Godus did at least ship, sort of: There’s a mobile version on iOS and Android, and an incomplete PC game in Steam’s Early Access open beta program. But as with other Molyneux projects, it’s not what he promised it would be at the outset. Actually, if things don’t turn around it’s looking like it could be his most colossal disappointment yet.


A month ago, it began to seem that Molyneux might be calling it quits on Godus when he announced that he and 22cans were working on a new game, a social/mobile game tentatively titled The Trail.


The website Rock, Paper, Shotgun raised some serious questions this week about whether 22Cans would actually take Godus to completion when it reported that Konrad Naszynski, a Godus Kickstarter backer who ended up joining the team at 22Cans, had stated in some forum posts that he didn’t expect that the developer would actually be able to deliver on the promises of the Kickstarter.


Most notably, the Linux version that Molyneux promised as a stretch goal was in serious jeopardy—since the engine the game runs on doesn’t even support Linux.


“To be brutally candid and realistic I simply can’t see us delivering all the features promised on the kickstarter page,” Naszynski wrote. “A lot of the multiplayer stuff is looking seriously shaky right now.”


The multiplayer mode being “shaky” has got to be disappointing to the game’s fans, but in particular, one Bryan Henderson: He’s the winner of Molyneux’s much-hyped contest for his game Curiosity . As a prize, Henderson was supposed to get a cut of Godus‘s revenue in exchange for playing the role of the game’s all-powerful god in the multiplayer mode.


So far, Eurogamer reported today, Henderson has received nothing.


The Rock, Paper, Shotgun story ignited a firestorm of backlash. Community members cried for Molyneux’s head, saying he had abandoned the game, that he had lied to the community, that he had taken the money and run.


In response, the Godus team quickly released a video. It seems to have been put together in an attempt to get the mob of angry backers to put down their torches. But if anything, it seems to be only fanning the flames.



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