WIRED’s Top 50 Black Friday Deals


Shoppers ride escalators between floors during Black Friday shopping at Macy's, in Chicago, on November 29, 2013.

Shoppers ride escalators between floors during Black Friday shopping at Macy’s, in Chicago, on November 29, 2013. Andrew A. Nelles/AP



It’s Black Friday, and sweet deals abound. But chasing them down without proper guidance is going to land you in a lot of unnecessary lines. No worries, WIRED put in the extra legwork so you can spend less time on your feet and more time wiggling your toes by the fireplace. Good luck!


One note: We’ve added links (where available) for your information, but you’ll probably have to actually go to a store to get some of these deals. Bundle up!


Accessories | Active | Audio | Computers | HDTV | Home | Mobile | Photo



WIRED’s Top 50 Black Friday Deals


Shoppers ride escalators between floors during Black Friday shopping at Macy's, in Chicago, on November 29, 2013.

Shoppers ride escalators between floors during Black Friday shopping at Macy’s, in Chicago, on November 29, 2013. Andrew A. Nelles/AP



It’s Black Friday, and sweet deals abound. But chasing them down without proper guidance is going to land you in a lot of unnecessary lines. No worries, WIRED put in the extra legwork so you can spend less time on your feet and more time wiggling your toes by the fireplace. Good luck!


One note: We’ve added links (where available) for your information, but you’ll probably have to actually go to a store to get some of these deals. Bundle up!


Accessories | Active | Audio | Computers | HDTV | Home | Mobile | Photo



10 British Shows You Need to Stream on Netflix This Thanksgiving


Peaky Blinders

Cillian Murphy in Peaky Blinders. BBC



Thanksgiving is nearly upon us, and hey, since being kind of contrary is the American way, why not celebrate this most delicious of holidays by watching some of the best TV from the country so many of those early settlers were fleeing? Yes, everybody knows about Sherlock and The Office, but there’s a whole cornucopia of excellent and lesser-known British series ripe for the streaming on Netflix. Load them up any time you need to zone out during a food coma or ignore your loved ones while wearing headphones. Remember, you can always pretend you’re working!


Peaky Blinders




Let’s get the most awesome part out of the way first: In the post-World War I drama Peaky Blinders, Cillian Murphy plays a gangster who fights people with a pageboy hat lined with razor blades. While this makes him sound like a weaponized hipster, it’s also based on the urban legends surrounding the actual Peaky Blinders street gang—though they’re likely more fantasy than fact. Who cares! It’s a fun bit of comic-bookery in an otherwise gritty historical look at the conflicts between gangsters, Communists, and the IRA in early 20th century Birmingham. And to reiterate, Cillian Murphy fights people with a pageboy hat full of razor blades, which is just fantastic.

Watch this if you like: Boardwalk Empire, Deadwood


The Bletchley Circle



The Next Era of Designers Will Use Data as Their Medium


The software industry today is in need of a new kind of designer: one proficient in the meaning, form, movement, and transformation of data. I believe this Data Designer will turn out to be the most important new creative role of the next five years.


When I began my career 25 years ago, the notion of design in the software industry was still nascent. It was an engineer’s world, in which just making software function was the consuming focus. So the qualification for this design role was quite simple: do you know anything about software? Those of us trying to apply humanistic or artistic notions to the process faced fundamental technical challenges. It was actually quite exciting, but a constant uphill battle to effect change.



Mark Rolston


Mark Rolston is the cofounder and chief creative officer of argodesign.




Over the years, the role of the designer has improved as demand for this talent increased. The introduction of modern desktop GUIs and the web made it clear that computing needed serious and deeper design input. As the discipline grew in sophistication, delineations emerged, first between designers focused on visual concerns (Visual Design) and those focused on the logical end of the problem (Interaction Design). Later, the discipline of Design Research emerged as a response to the growing complexity of software, the growing prominence of multi-part systems, and increased expectations from consumers. More recently, Experience Design has emerged as a response to the complexity of modern systems.


That leads to where we are now: the inflection point where data emerges as a critical new medium for design. Until now, data has been used in relatively simple forms, and the designer’s role was limited to creating user interfaces that presented the data in the most clear and concise manner possible, or provided a simple means of manual data input. The data itself has not been the designer’s problem.


But that is changing—and here’s why.


Data has become a rich medium.


New systems are using rich data, and big data. This is data acquired from the larger world. It is our movement patterns, buying habits, associations, and travel routines. It comes from a network of cloud services, traffic sensors, weather sensors, social networks, public and personal cameras. It is real-time as well as historical. And it exists in volume. Massive volume.


The new design challenge is to use this data for the same humanistic outcomes that we have in mind when we shape products through the user interface or physical form. Even conceding that many interfaces are not changing much—we still use PCs, and the mobile experience still mirrors traditional PC software tropes—we can see the data that moves through these systems is becoming more interesting. Just having this data affords the possibility of exciting new products. And the kind of data we choose to acquire can begin to humanize our experiences with technology.


In fact, a simple way to look at this change is through the evolution of how we even think about data itself. For instance:


Files. At first we were concerned with the medium itself, just getting information into the system and moving it around.


Data. Once the technical medium had matured, we became concerned with pliability and transportability; unfortunately, it was still all too specific and inarticulate for outside systems to make sense of.


Information. Now, finally, we are today able to sort through much of it and begin to classify the data in useful ways; it becomes better organized, but our systems still can’t independently understand it.


Knowledge. This is the real goal: a future in which the system actually knows the data, what data it has, where the data can be found, and what the data actually means within any number of unique contexts.


The evolution from raw data to knowledge is matched by a shift in the modern consumer experience.


Today we are creating an expanding array of experiences driven by machines that are essentially hidden from the user. They are services that run in the cloud. They are small programs that run silently on our devices, in our homes, in our offices. They feed not so much on direct user input, but on the abstracts of traffic sensors, weather sensors, social networks, public and personal cameras, and hundreds of other components gleaning our patterns of work, travel and living—these are the cues driving new invisible products in their silent toil. They work from a dataset that is rich and articulate, and the output often comes as direct action.


It can be hard to form an image of these shapeless experiences as products, but this simple framework helps: An object is known first by what it does. i.e., it is a machine that makes toasted bread. That leads to a definition of what it is. i.e., it is a toaster. Finally, having become a socially shared experience, it finds its way deeper into human value systems, with a meaning that stretches beyond its mere affordances. It is known by what it means. i.e., “I have a mid-century modern GE toaster, because I love classic kitchen style.” The thing does, is, and finally means, as it takes on increasingly symbolic value beyond its literal value. This path coincides with the modern phenomenon where much of our new technology-driven experiences are invisible and ever more dependent on symbology to lend material character to their inherently ethereal nature.


The Rise of the Data Artist


The time has come for a new design discipline: one that specializes in data as the medium, with a humanistic sense of purpose.


Data is an exceedingly rich instrument that grows ever more crucial as it knits into our lives in ever more complex patterns. Data Designers can use the intent and humanism of their discipline to put this rich medium to its full purpose.


We might consider the Data Designer a hybrid of two existing disciplines. Right now, Data Analysts and Interaction Designers work at two ends of the spectrum, from technical to humanistic. Data Analysts offer the most expertise in the medium, which is a great place to start; but they are approaching the problem from a largely technical and analytical perspective, without the concentration we need in the humanistic aspects of the design problems they address. Interaction Designers today are expert in designing interfaces for devices with screens. They may encounter and even understand the data behind their interfaces; but for the most part, it’s too often left out of the design equation.


Data Designers can train a designer’s eye on the following specific opportunities:


Data modeling. Great data can drive great experiences, when we apply a humanistic lens to the questions of what data we need, and how to organize it to best use. Achieving sufficient fidelity to present knowledge, without creating overhead, is a subtle art.


Algorithm design. Defining the compositions and transformations of data, Data Designers can shape and classify the data into information, helping to ultimately create knowledge.


Manipulation of technical facets. The technical facets of data design—latency, density and size, to name a few—alter system behavior and deeply affect the user experience. Data Designers will consider and manipulate these tools of their expertise to affect quality, availability and usability.


Future computing experiences. Data Design becomes a bridge discipline to the emerging world of applications that have minimal or even non-existent visual interfaces. It’s a bridge to voice-controlled and voice-output user interface and to low-level phatic-type systems.


Cognitive systems. The Data Designer’s toolset is what’s needed when cognitive systems become more commonplace. These systems will do far more processing of data and expect to present less raw information. This processing and output will require design, not just for performance and information accuracy, but also to make systems humane.


Invisible computing. It should be an obvious goal for designers to want to make better computing experiences that require less computer-like affordances. Data Designers will drive how information is used by machines to perform tasks that don’t require human intervention.


Sociological implications. Presented with new capabilities of new technology, the design problem is to determine not just if a certain capability can be used, but how and why it should be used. When systems take in data quietly, from behind the scenes, from more parts of our lives, and shape this data in radical new ways, then we find an emerging set of implications that design does not often face, with profound sociological and safety issues to consider.


Data Design is a fascinating opportunity worthy of our attention now.


Design has been focused on the surfaces of computing, rendering pixels on screens. But now data is becoming an articulate medium of design, in its own right. Current design talent isn’t yet cut out for this. We need a new role with new skills: the Data Designer. Their medium is the shape, movement, transformation, and meaning of data. They turn data into information into knowledge. They help deliver a world where interfaces get out of the way and allow people to live more naturally, spending less time with machines and more on life itself.



10 British Shows You Need to Stream on Netflix This Thanksgiving


Peaky Blinders

Cillian Murphy in Peaky Blinders. BBC



Thanksgiving is nearly upon us, and hey, since being kind of contrary is the American way, why not celebrate this most delicious of holidays by watching some of the best TV from the country so many of those early settlers were fleeing? Yes, everybody knows about Sherlock and The Office, but there’s a whole cornucopia of excellent and lesser-known British series ripe for the streaming on Netflix. Load them up any time you need to zone out during a food coma or ignore your loved ones while wearing headphones. Remember, you can always pretend you’re working!


Peaky Blinders




Let’s get the most awesome part out of the way first: In the post-World War I drama Peaky Blinders, Cillian Murphy plays a gangster who fights people with a pageboy hat lined with razor blades. While this makes him sound like a weaponized hipster, it’s also based on the urban legends surrounding the actual Peaky Blinders street gang—though they’re likely more fantasy than fact. Who cares! It’s a fun bit of comic-bookery in an otherwise gritty historical look at the conflicts between gangsters, Communists, and the IRA in early 20th century Birmingham. And to reiterate, Cillian Murphy fights people with a pageboy hat full of razor blades, which is just fantastic.

Watch this if you like: Boardwalk Empire, Deadwood


The Bletchley Circle



10 British Shows You Need to Stream on Netflix This Thanksgiving


Peaky Blinders

Cillian Murphy in Peaky Blinders. BBC



Thanksgiving is nearly upon us, and hey, since being kind of contrary is the American way, why not celebrate this most delicious of holidays by watching some of the best TV from the country so many of those early settlers were fleeing? Yes, everybody knows about Sherlock and The Office, but there’s a whole cornucopia of excellent and lesser-known British series ripe for the streaming on Netflix. Load them up any time you need to zone out during a food coma or ignore your loved ones while wearing headphones. Remember, you can always pretend you’re working!


Peaky Blinders




Let’s get the most awesome part out of the way first: In the post-World War I drama Peaky Blinders, Cillian Murphy plays a gangster who fights people with a pageboy hat lined with razor blades. While this makes him sound like a weaponized hipster, it’s also based on the urban legends surrounding the actual Peaky Blinders street gang—though they’re likely more fantasy than fact. Who cares! It’s a fun bit of comic-bookery in an otherwise gritty historical look at the conflicts between gangsters, Communists, and the IRA in early 20th century Birmingham. And to reiterate, Cillian Murphy fights people with a pageboy hat full of razor blades, which is just fantastic.

Watch this if you like: Boardwalk Empire, Deadwood


The Bletchley Circle



The Next Era of Designers Will Use Data as Their Medium


The software industry today is in need of a new kind of designer: one proficient in the meaning, form, movement, and transformation of data. I believe this Data Designer will turn out to be the most important new creative role of the next five years.


When I began my career 25 years ago, the notion of design in the software industry was still nascent. It was an engineer’s world, in which just making software function was the consuming focus. So the qualification for this design role was quite simple: do you know anything about software? Those of us trying to apply humanistic or artistic notions to the process faced fundamental technical challenges. It was actually quite exciting, but a constant uphill battle to effect change.



Mark Rolston


Mark Rolston is the cofounder and chief creative officer of argodesign.




Over the years, the role of the designer has improved as demand for this talent increased. The introduction of modern desktop GUIs and the web made it clear that computing needed serious and deeper design input. As the discipline grew in sophistication, delineations emerged, first between designers focused on visual concerns (Visual Design) and those focused on the logical end of the problem (Interaction Design). Later, the discipline of Design Research emerged as a response to the growing complexity of software, the growing prominence of multi-part systems, and increased expectations from consumers. More recently, Experience Design has emerged as a response to the complexity of modern systems.


That leads to where we are now: the inflection point where data emerges as a critical new medium for design. Until now, data has been used in relatively simple forms, and the designer’s role was limited to creating user interfaces that presented the data in the most clear and concise manner possible, or provided a simple means of manual data input. The data itself has not been the designer’s problem.


But that is changing—and here’s why.


Data has become a rich medium.


New systems are using rich data, and big data. This is data acquired from the larger world. It is our movement patterns, buying habits, associations, and travel routines. It comes from a network of cloud services, traffic sensors, weather sensors, social networks, public and personal cameras. It is real-time as well as historical. And it exists in volume. Massive volume.


The new design challenge is to use this data for the same humanistic outcomes that we have in mind when we shape products through the user interface or physical form. Even conceding that many interfaces are not changing much—we still use PCs, and the mobile experience still mirrors traditional PC software tropes—we can see the data that moves through these systems is becoming more interesting. Just having this data affords the possibility of exciting new products. And the kind of data we choose to acquire can begin to humanize our experiences with technology.


In fact, a simple way to look at this change is through the evolution of how we even think about data itself. For instance:


Files. At first we were concerned with the medium itself, just getting information into the system and moving it around.


Data. Once the technical medium had matured, we became concerned with pliability and transportability; unfortunately, it was still all too specific and inarticulate for outside systems to make sense of.


Information. Now, finally, we are today able to sort through much of it and begin to classify the data in useful ways; it becomes better organized, but our systems still can’t independently understand it.


Knowledge. This is the real goal: a future in which the system actually knows the data, what data it has, where the data can be found, and what the data actually means within any number of unique contexts.


The evolution from raw data to knowledge is matched by a shift in the modern consumer experience.


Today we are creating an expanding array of experiences driven by machines that are essentially hidden from the user. They are services that run in the cloud. They are small programs that run silently on our devices, in our homes, in our offices. They feed not so much on direct user input, but on the abstracts of traffic sensors, weather sensors, social networks, public and personal cameras, and hundreds of other components gleaning our patterns of work, travel and living—these are the cues driving new invisible products in their silent toil. They work from a dataset that is rich and articulate, and the output often comes as direct action.


It can be hard to form an image of these shapeless experiences as products, but this simple framework helps: An object is known first by what it does. i.e., it is a machine that makes toasted bread. That leads to a definition of what it is. i.e., it is a toaster. Finally, having become a socially shared experience, it finds its way deeper into human value systems, with a meaning that stretches beyond its mere affordances. It is known by what it means. i.e., “I have a mid-century modern GE toaster, because I love classic kitchen style.” The thing does, is, and finally means, as it takes on increasingly symbolic value beyond its literal value. This path coincides with the modern phenomenon where much of our new technology-driven experiences are invisible and ever more dependent on symbology to lend material character to their inherently ethereal nature.


The Rise of the Data Artist


The time has come for a new design discipline: one that specializes in data as the medium, with a humanistic sense of purpose.


Data is an exceedingly rich instrument that grows ever more crucial as it knits into our lives in ever more complex patterns. Data Designers can use the intent and humanism of their discipline to put this rich medium to its full purpose.


We might consider the Data Designer a hybrid of two existing disciplines. Right now, Data Analysts and Interaction Designers work at two ends of the spectrum, from technical to humanistic. Data Analysts offer the most expertise in the medium, which is a great place to start; but they are approaching the problem from a largely technical and analytical perspective, without the concentration we need in the humanistic aspects of the design problems they address. Interaction Designers today are expert in designing interfaces for devices with screens. They may encounter and even understand the data behind their interfaces; but for the most part, it’s too often left out of the design equation.


Data Designers can train a designer’s eye on the following specific opportunities:


Data modeling. Great data can drive great experiences, when we apply a humanistic lens to the questions of what data we need, and how to organize it to best use. Achieving sufficient fidelity to present knowledge, without creating overhead, is a subtle art.


Algorithm design. Defining the compositions and transformations of data, Data Designers can shape and classify the data into information, helping to ultimately create knowledge.


Manipulation of technical facets. The technical facets of data design—latency, density and size, to name a few—alter system behavior and deeply affect the user experience. Data Designers will consider and manipulate these tools of their expertise to affect quality, availability and usability.


Future computing experiences. Data Design becomes a bridge discipline to the emerging world of applications that have minimal or even non-existent visual interfaces. It’s a bridge to voice-controlled and voice-output user interface and to low-level phatic-type systems.


Cognitive systems. The Data Designer’s toolset is what’s needed when cognitive systems become more commonplace. These systems will do far more processing of data and expect to present less raw information. This processing and output will require design, not just for performance and information accuracy, but also to make systems humane.


Invisible computing. It should be an obvious goal for designers to want to make better computing experiences that require less computer-like affordances. Data Designers will drive how information is used by machines to perform tasks that don’t require human intervention.


Sociological implications. Presented with new capabilities of new technology, the design problem is to determine not just if a certain capability can be used, but how and why it should be used. When systems take in data quietly, from behind the scenes, from more parts of our lives, and shape this data in radical new ways, then we find an emerging set of implications that design does not often face, with profound sociological and safety issues to consider.


Data Design is a fascinating opportunity worthy of our attention now.


Design has been focused on the surfaces of computing, rendering pixels on screens. But now data is becoming an articulate medium of design, in its own right. Current design talent isn’t yet cut out for this. We need a new role with new skills: the Data Designer. Their medium is the shape, movement, transformation, and meaning of data. They turn data into information into knowledge. They help deliver a world where interfaces get out of the way and allow people to live more naturally, spending less time with machines and more on life itself.



EBay’s Plan to Reinvent Retail Shopping With Magic Mirrors


At the new Rebecca Minkoff store in San Francisco, the mirrors come alive. Walk into the fitting room with, say, a blouse and a jacket, and the dark glass lights up with a suggested handbag to match. You can browse the racks at the upscale fashion boutique or swipe through “looks” on massive touchscreens. If you see something you like, you tap in your phone number, and you’ll get a text when it’s ready to try on.


From the sharp interface design to the seemingly seamless fusion of digital connectedness to physical retail, this place feels like the brick-and-mortar store of the future. But the brains behind it come from the online world. This Rebecca Minkoff store and a partner location in New York are opening for the holidays to show off eBay’s latest tech for re-inventing in-store shopping.


Yes, that eBay.


Though most consumers still think of eBay strictly as an online shopping destination, the company’s official corporate mission is to strive toward becoming a venue for all commerce. And that means integrating itself with the physical world, where the vast majority of retail still takes place.


Echoing the efforts by so many other internet companies to invade the physical world—from Amazon to Foursquare—the eBay mirrors flip the standard script in which offline stores struggling to catch up by porting their physical presence online. In this case, both eBay and Rebecca Minkoff—which started as an online-only brand—are venturing offline in a recognition that the future of shopping will include elements of both.


“People still want to use their five senses, not just the one sense you use when you’re doing e-commerce,” says Steve Yankovich, eBay’s head of innovation and new ventures. “So physical retail, a showroom, I think will never go away.”


From Novelty to Expectation


The “connected” Rebecca Minkoff stores include a feature becoming more common in physical retail, in which the store will “recognize” users of its mobile app, allowing staff to see who’s in the store and what they’ve bought. Using that purchase history, the staff can act like a human version of Amazon’s recommendation engine.


The stores are also equipped with cameras that are able to track individual shoppers (anonymously, eBay says) through the store. By observing shopper behavior, store managagers can tweak everything from layout and display to price, mimicking the kind of A/B testing and analytics commonplace on e-commerce websites.


The digital mirror-equipped stores are opening just as eBay appears to be rethinking another experiment in offline retail. The company has pulled its eBay Now same-day delivery app from the App Store, apparently in favor of integrating the service into its main app. In keeping with eBay’s basic idea of serving as a platform to connect buyers and sellers, eBay Now worked by letting shoppers place orders that drivers filled by buying the items direct at local chain stores.


One possible appeal of eBay Now to brick-and-mortar stores like Staples and Walgreens was that it gave them a way to compete with Amazon’s move into same-day delivery. But it’s unclear how much demand for such a costly service exists. The magic mirrors, on the other hand, integrate aspects of online shopping with the most traditional form of retail gratification: actually being there. Whether eBay ends up becoming a major provider of physical retail tech remains to be seen. But as mobile devices make computing a ubiquitous presence in the physical world, the kind of digitally augmented experiences eBay’s experiment with Rebecca Minkoff envisions will no longer be a novelty—it will be expected.



The Next Era of Designers Will Use Data as Their Medium


The software industry today is in need of a new kind of designer: one proficient in the meaning, form, movement, and transformation of data. I believe this Data Designer will turn out to be the most important new creative role of the next five years.


When I began my career 25 years ago, the notion of design in the software industry was still nascent. It was an engineer’s world, in which just making software function was the consuming focus. So the qualification for this design role was quite simple: do you know anything about software? Those of us trying to apply humanistic or artistic notions to the process faced fundamental technical challenges. It was actually quite exciting, but a constant uphill battle to effect change.



Mark Rolston


Mark Rolston is the cofounder and chief creative officer of argodesign.




Over the years, the role of the designer has improved as demand for this talent increased. The introduction of modern desktop GUIs and the web made it clear that computing needed serious and deeper design input. As the discipline grew in sophistication, delineations emerged, first between designers focused on visual concerns (Visual Design) and those focused on the logical end of the problem (Interaction Design). Later, the discipline of Design Research emerged as a response to the growing complexity of software, the growing prominence of multi-part systems, and increased expectations from consumers. More recently, Experience Design has emerged as a response to the complexity of modern systems.


That leads to where we are now: the inflection point where data emerges as a critical new medium for design. Until now, data has been used in relatively simple forms, and the designer’s role was limited to creating user interfaces that presented the data in the most clear and concise manner possible, or provided a simple means of manual data input. The data itself has not been the designer’s problem.


But that is changing—and here’s why.


Data has become a rich medium.


New systems are using rich data, and big data. This is data acquired from the larger world. It is our movement patterns, buying habits, associations, and travel routines. It comes from a network of cloud services, traffic sensors, weather sensors, social networks, public and personal cameras. It is real-time as well as historical. And it exists in volume. Massive volume.


The new design challenge is to use this data for the same humanistic outcomes that we have in mind when we shape products through the user interface or physical form. Even conceding that many interfaces are not changing much—we still use PCs, and the mobile experience still mirrors traditional PC software tropes—we can see the data that moves through these systems is becoming more interesting. Just having this data affords the possibility of exciting new products. And the kind of data we choose to acquire can begin to humanize our experiences with technology.


In fact, a simple way to look at this change is through the evolution of how we even think about data itself. For instance:


Files. At first we were concerned with the medium itself, just getting information into the system and moving it around.


Data. Once the technical medium had matured, we became concerned with pliability and transportability; unfortunately, it was still all too specific and inarticulate for outside systems to make sense of.


Information. Now, finally, we are today able to sort through much of it and begin to classify the data in useful ways; it becomes better organized, but our systems still can’t independently understand it.


Knowledge. This is the real goal: a future in which the system actually knows the data, what data it has, where the data can be found, and what the data actually means within any number of unique contexts.


The evolution from raw data to knowledge is matched by a shift in the modern consumer experience.


Today we are creating an expanding array of experiences driven by machines that are essentially hidden from the user. They are services that run in the cloud. They are small programs that run silently on our devices, in our homes, in our offices. They feed not so much on direct user input, but on the abstracts of traffic sensors, weather sensors, social networks, public and personal cameras, and hundreds of other components gleaning our patterns of work, travel and living—these are the cues driving new invisible products in their silent toil. They work from a dataset that is rich and articulate, and the output often comes as direct action.


It can be hard to form an image of these shapeless experiences as products, but this simple framework helps: An object is known first by what it does. i.e., it is a machine that makes toasted bread. That leads to a definition of what it is. i.e., it is a toaster. Finally, having become a socially shared experience, it finds its way deeper into human value systems, with a meaning that stretches beyond its mere affordances. It is known by what it means. i.e., “I have a mid-century modern GE toaster, because I love classic kitchen style.” The thing does, is, and finally means, as it takes on increasingly symbolic value beyond its literal value. This path coincides with the modern phenomenon where much of our new technology-driven experiences are invisible and ever more dependent on symbology to lend material character to their inherently ethereal nature.


The Rise of the Data Artist


The time has come for a new design discipline: one that specializes in data as the medium, with a humanistic sense of purpose.


Data is an exceedingly rich instrument that grows ever more crucial as it knits into our lives in ever more complex patterns. Data Designers can use the intent and humanism of their discipline to put this rich medium to its full purpose.


We might consider the Data Designer a hybrid of two existing disciplines. Right now, Data Analysts and Interaction Designers work at two ends of the spectrum, from technical to humanistic. Data Analysts offer the most expertise in the medium, which is a great place to start; but they are approaching the problem from a largely technical and analytical perspective, without the concentration we need in the humanistic aspects of the design problems they address. Interaction Designers today are expert in designing interfaces for devices with screens. They may encounter and even understand the data behind their interfaces; but for the most part, it’s too often left out of the design equation.


Data Designers can train a designer’s eye on the following specific opportunities:


Data modeling. Great data can drive great experiences, when we apply a humanistic lens to the questions of what data we need, and how to organize it to best use. Achieving sufficient fidelity to present knowledge, without creating overhead, is a subtle art.


Algorithm design. Defining the compositions and transformations of data, Data Designers can shape and classify the data into information, helping to ultimately create knowledge.


Manipulation of technical facets. The technical facets of data design—latency, density and size, to name a few—alter system behavior and deeply affect the user experience. Data Designers will consider and manipulate these tools of their expertise to affect quality, availability and usability.


Future computing experiences. Data Design becomes a bridge discipline to the emerging world of applications that have minimal or even non-existent visual interfaces. It’s a bridge to voice-controlled and voice-output user interface and to low-level phatic-type systems.


Cognitive systems. The Data Designer’s toolset is what’s needed when cognitive systems become more commonplace. These systems will do far more processing of data and expect to present less raw information. This processing and output will require design, not just for performance and information accuracy, but also to make systems humane.


Invisible computing. It should be an obvious goal for designers to want to make better computing experiences that require less computer-like affordances. Data Designers will drive how information is used by machines to perform tasks that don’t require human intervention.


Sociological implications. Presented with new capabilities of new technology, the design problem is to determine not just if a certain capability can be used, but how and why it should be used. When systems take in data quietly, from behind the scenes, from more parts of our lives, and shape this data in radical new ways, then we find an emerging set of implications that design does not often face, with profound sociological and safety issues to consider.


Data Design is a fascinating opportunity worthy of our attention now.


Design has been focused on the surfaces of computing, rendering pixels on screens. But now data is becoming an articulate medium of design, in its own right. Current design talent isn’t yet cut out for this. We need a new role with new skills: the Data Designer. Their medium is the shape, movement, transformation, and meaning of data. They turn data into information into knowledge. They help deliver a world where interfaces get out of the way and allow people to live more naturally, spending less time with machines and more on life itself.



EBay’s Plan to Reinvent Retail Shopping With Magic Mirrors


At the new Rebecca Minkoff store in San Francisco, the mirrors come alive. Walk into the fitting room with, say, a blouse and a jacket, and the dark glass lights up with a suggested handbag to match. You can browse the racks at the upscale fashion boutique or swipe through “looks” on massive touchscreens. If you see something you like, you tap in your phone number, and you’ll get a text when it’s ready to try on.


From the sharp interface design to the seemingly seamless fusion of digital connectedness to physical retail, this place feels like the brick-and-mortar store of the future. But the brains behind it come from the online world. This Rebecca Minkoff store and a partner location in New York are opening for the holidays to show off eBay’s latest tech for re-inventing in-store shopping.


Yes, that eBay.


Though most consumers still think of eBay strictly as an online shopping destination, the company’s official corporate mission is to strive toward becoming a venue for all commerce. And that means integrating itself with the physical world, where the vast majority of retail still takes place.


Echoing the efforts by so many other internet companies to invade the physical world—from Amazon to Foursquare—the eBay mirrors flip the standard script in which offline stores struggling to catch up by porting their physical presence online. In this case, both eBay and Rebecca Minkoff—which started as an online-only brand—are venturing offline in a recognition that the future of shopping will include elements of both.


“People still want to use their five senses, not just the one sense you use when you’re doing e-commerce,” says Steve Yankovich, eBay’s head of innovation and new ventures. “So physical retail, a showroom, I think will never go away.”


From Novelty to Expectation


The “connected” Rebecca Minkoff stores include a feature becoming more common in physical retail, in which the store will “recognize” users of its mobile app, allowing staff to see who’s in the store and what they’ve bought. Using that purchase history, the staff can act like a human version of Amazon’s recommendation engine.


The stores are also equipped with cameras that are able to track individual shoppers (anonymously, eBay says) through the store. By observing shopper behavior, store managagers can tweak everything from layout and display to price, mimicking the kind of A/B testing and analytics commonplace on e-commerce websites.


The digital mirror-equipped stores are opening just as eBay appears to be rethinking another experiment in offline retail. The company has pulled its eBay Now same-day delivery app from the App Store, apparently in favor of integrating the service into its main app. In keeping with eBay’s basic idea of serving as a platform to connect buyers and sellers, eBay Now worked by letting shoppers place orders that drivers filled by buying the items direct at local chain stores.


One possible appeal of eBay Now to brick-and-mortar stores like Staples and Walgreens was that it gave them a way to compete with Amazon’s move into same-day delivery. But it’s unclear how much demand for such a costly service exists. The magic mirrors, on the other hand, integrate aspects of online shopping with the most traditional form of retail gratification: actually being there. Whether eBay ends up becoming a major provider of physical retail tech remains to be seen. But as mobile devices make computing a ubiquitous presence in the physical world, the kind of digitally augmented experiences eBay’s experiment with Rebecca Minkoff envisions will no longer be a novelty—it will be expected.



Watch GE Test Its Jet Engines by Putting Them Through Hell


The PW1217G engine test stand in West Palm Beach, Florida.

The PW1217G engine test stand in West Palm Beach, Florida. Courtesy of Pratt & Whitney



Despite a highly-publicized series of accidents this year, air travel is one of the safest ways to move large numbers of people over long distances.

Much of the credit for the extreme rarity of commercial plane crashes to extensive regulation, attention to quality control, and extensive testing of modern jets, which cost billions and takes years to develop. Before any passenger steps aboard, the wings get flexed until they snap. The bodies are zapped with electricity to simulate lightning strikes. Test aircraft spend hundreds or thousands of hours in the air.


The testing that goes into certifying the engines that power these aircraft—the engineering marvels that can send a 600,000-pound Boeing 777 over 500 mph—are no less extreme. The engines are designed to suck in air, but they have to be capable of taking on everything else they may encounter in the sky, most notably birds and bad weather. To ensure that’s the case, manufacturers run tests that are as straightforward as they are awesome: They turn on the jets and start throwing things in there.


General Electric, one of the few companies that produces engines for commercial jets, works with the toughest materials in the world. The fans inside a Boeing’s 737 LEAP 1-B engine are made of woven carbon fiber composite, with low-pressure turbine blades made of titanium aluminide, a NASA-grade alloy. Those big blades you see slowly spinning as you board the aircraft? Each one costs tens of thousands of dollars to produce.


But even the strongest and lightest materials in the world can fail, and engineers need to figure out just how that happens. That’s where the fun begins.


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GE Aviation



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GE Aviation



First, the easy stuff. The engines need to handle water, so GE will set up a hose and blast a running GEnx engine with 800 gallons of water per minute. When the test goes as planned, all that rain flies through the chamber and out back without diminishing thrust. That means it’ll easily handle the drizzle when flying out of O’Hare.


Ice is slightly more problematic, so much that the FAA requires engines be able to handle several specific varieties of ice formation and ensure they can recover quickly. Besides starting the engines in freezing conditions, testers shoot huge ice balls inside a running engine.


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GE Aviation



engine-ice

GE Aviation



The 2009 US Airways crash landing on the Hudson River did an excellent job reminding the public and regulators that birds can do major damage to jet engines. The big ones can actually bend back the blades at the front of the engine, making it stall or explode. The bird strike test is exactly what you think: a special “chicken gun” fires (already dead) birds into running engines. The goal is for the blades to hold their form after the collision.


The most violent test of all is the “blade-off” procedure. This simulates an event where a single blade at the front of the engine, due to wear, snaps off from the shaft while spinning at over 3,000 RPM. At that engine speed, the blade can quickly become shrapnel and tear through the rest of the plane if the fracture isn’t contained.


To make sure it is contained, engineers rig a small explosive to the base of the blade, which separates it from the shaft. When the test goes well, the blade stays within the engine chamber, while the casing diffuses the energy from the impact. For an extended look at this process, check out this video.


If these images make you nervous about the risks that come with flying, try to remember that these tests are all about making air travel as safe as possible, and they’re an effective tool. And, in the extremely rare event of an engine failure, any modern commercial jet can fly, land, and even take off with only one working engine.