A Screen for Bringing the Web’s Most Beautiful Artwork Into Your Home




In a world already awash in screens, do any of us really need another one? Especially one that only displays art? Jake Levine thinks so.


With his new company Electric Objects, Levine’s aiming to bring digital art into your home. The effort takes the form of EO1, a custom-built display housing a barebones computer that links up wirelessly to a web platform. Log on, select a work of art from the database or upload an image you’ve found yourself, and in seconds it shows up big and bright on your wall. You can think of it like a more sophisticated version of one of those digital picture frames from years back–or, more enticingly, as a canvas for a new age, one in which the world’s creative energy is increasingly being spent in pixels, not paint.


The project, now on Kickstarter, was born of Levine’s growing disenchantment with the internet as we know it. The web, he became convinced, had driven us to a state of addled distraction. What’s more, our hardware was complicit in the crime.


It’s hard to argue with his take. While today’s do-everything devices have given us fantastic new tools for creation and expression, they inevitably have a flattening effect on the stuff they display. Pictures, photographs, tweets, and articles all get homogenized into content to be consumed. All the while, distractions ping and whir, vying for our attention. Our machines may let us do everything, but that doesn’t mean they let us do everything well, especially when it comes to things that aren’t suited for quick hits in streams or tabs.


One thing that falls squarely in that category? Art. Levine, a member of the team who successfully revitalized the social news site Digg last year, came to believe that the utilitarian bent of modern computers was keeping us from fully appreciating all the beauty those same machines bring into the world. “To us there’s this 20, 30, 40 year trend of artists exploring the boundaries of digital creation and distribution,” Levine says. “But the devices we use today just can’t live up to that. They weren’t designed for contemplation–they were designed for interaction and productivity and entertainment.” Imagine if you could only experience MP3s while sitting at your laptop, listening through its crummy built-in speakers as some Kia ad blared on in a different window. That’s basically the ignominious existence of much visual art on the internet today.


With Electric Objects, Levine wanted to build a new kind of machine, one that would let people live with digital works instead of simply offering access to them. In a broader sense, it’s an effort to explore a more passive mode of consumption–an attempt to envision what the internet might look like when it’s not driven by the forces of advertising. It’s also a bid to build a piece of consumer electronics that soothes us, instead of agitating us. As Levine puts it, “this thing should never be a source of anxiety or distraction. The goal is to have a relationship with this screen that’s akin to the relationship with a painting or a photograph.”


Electric Objects' EO1 is a screen designed expressly for displaying digital art.

Electric Objects’ EO1 is a screen designed expressly for displaying digital art. Electric Objects



The process began, rather unglamorously, with a cheap external monitor. Electric Objects’ first run of prototypes–one of which I’ve had in my apartment for the last month and a half–was a no-name display hooked up to a Raspberry Pi (Levine and co. included helpful instructions for prying the screen from its plastic casing for a more streamlined look.) After founding the company early this year, Levine quickly raised $1.7m in VC funding, hired ZoĆ« Salditch, a former program director at digital art non-profit Rhizome, and tapped Ben Pieratt, the designer behind the much-loved and recently-shuttered product discovery site Svpply, to put together a rough version of an Electric Objects site. Eventually, the team grew to include Bill Cowles, an industrial designer, and Jacob Bijani, Tumblr’s longtime creative director, who’s now serving as head of product.


The hardware was in some sense the easy part; the screen is essentially intended to be an unobtrusive frame for whatever it’s displaying. Still, arriving at the final design involved testing a slew of graphics cards, figuring out the best solutions for stands and mounts, and even sourcing a power cord that was a little more elegant than your average flat screen’s–a “necessary evil” of a connected canvas, as Levine puts it.


The greater challenge for Levine and his team will be figuring out the web component. In addition to letting you select new pieces to display, the plan is for the Electric Objects website and mobile apps to serve as a sort of community and storefront for digital art. That last bit, especially, is uncharted territory.


While screen owners will be able to display whatever images they find around the web for free, the platform will include a marketplace that lets people pay for works made available by artists themselves. “We’ve decided that we need to plant a flag when we launch and say, ‘this content is worth dollars,’” Levine says. The team is yet to pin down a pricing model, but technically speaking, the artistic possibilities are manifold. The final hardware will support not only static images but also video pieces, WebGL animations, and potentially even data-driven visualizations and other generative works, and a handful of artists are already busy creating works expressly for Electric Objects. In a sense, you could think of it not just as a new canvas but as a new medium unto itself.


All that said, the appeal of Electric Objects won’t be obvious to all. At a point when we’ve grown accustomed to electronics doing more and costing less, a $500 digital art screen might seem like an extravagance, to put it gently. (Early supports on Kickstarter can snag one for $300, and compared to a framed print, it ain’t really that bad anyway.)


Still, I was an instant convert, as I imagine many others who already seek out the arts on their computers will be. Having lived with the early version of Electric Objects for just short stretch, it’s hard to imagine not having this sort of screen in my home going forward. Taking stuff I’ve seen only in the context of a busy web browser and giving it the chance to luxuriate on my wall has been a unique pleasure. Before long, I’m sure I’ll start thinking of it as the natural habitat for many of these works.


And then there’s that bigger idea going on–the one concerned with finding alternatives to today’s machines and the insane digital metabolism they engender. There, too, my trial run was a success. I still pull to refresh all my apps like a madman, sure. But in the six weeks I’ve had my prototype set up, I’ve displayed exactly two images. Just two! They remained there not because I was lazy or forgetful but simply because they seemed fresh every time I turned the thing back on. And that, to me, gets at what’s ultimately so exciting about Electric Objects. It’s the only screen I own that doesn’t made me itch for something new just for the sake of seeing something new.



Tour de France Physics


It’s Tour de France time. What goes best with long sporting events? Physics is the answer. Here are some summaries of older posts about physics and cycling.


Incline Bike


In one of the stages of the Tirreno-Adriatic race in 2013, there was a 27 percent gradient. That’s pretty steep for a race. Many cyclist would just have to walk their bike up such an incline. But how steep is too steep? There are a few different reasons that a cyclist couldn’t make it up an incline.



  • Limit due to human power. As a cyclist rides up an incline at a certain speed, it requires energy to move up the hill (work against gravity). Based on my estimations, a human with a 300 Watt output could go up a 20 percent gradient at 2 m/s.

  • Limit due to center of mass. Of course you can’t ride up a vertical wall, a cyclist would flip backward. The key is that the center of mass of the human-bike system must stay in front of the rear wheel. Based on this, I estimate a cyclist leaning forward could conquer a 93% gradient (this is an incline of 43 degrees).

  • Limit due to friction. What prevents the bike from sliding down the incline? Friction depends on the force the ground pushes on the bike (the normal force). At a steeper incline, this force and thus the frictional force decrease. With some estimations of the coefficient of friction, I get a maximum gradient of about 80 percent.


There is one more possible gradient limit – it’s in the homework questions below. Here are all the details from the original post.


Human Power Bike


What if you put your bike in a super aerodynamic shell with a lower profile? How fast could you go? Could you go 100 mph? If you assume a small enough cross sectional area and drag coefficient then yes. If you have a 1,000 watt human you could go 100 mph. 1,000 watts seems crazy – but it’s not too crazy for very short periods of time.


Here is the whole post with the details.


Do Bikers Cheat Science Blogs Wired


In 2010, Cancellara would have such awesome attacks that people wondered if he was cheating with a hidden motor in his bike. Does he cheat? No. There are no hidden motors. If you look at a video of one of his attacks, two things happen. First, Cancellara is going just a little bit faster than the pack. Second, he has a slightly higher acceleration. These two things together make his break away look more dramatic. Here are the details.


But what if you really did have a hidden battery in your bike? In this other post, I estimate that you could have a 1.6 kg hidden battery that would give you about 500 watts for 1.5 hours. That’s just an estimate.


The Wind Giveth a Little and Taketh Away a lot Science Blogs Wired


What happens if you are riding a bike both into and against the wind? It turns out that the headwind hurts you much more than a tail wind benefits you. Why? Two reasons. If you make a round trip, you will have a lower speed (and longer time) going against the wind. Also, if the air drag is proportional to the relative air speed squared, a little increase in wind means a major increase in required power.


Here is the full post.


How do you learn to ride a bike? Training wheels is NOT the answer. They really don’t help. What does this have to do with the Tour de France? Well, don’t you think at some point these cyclists had to learn to ride a bike?


Why do training wheels not help? They don’t teach you the most important thing about riding a bike: if you are falling to the left, turn to the left. If training wheels don’t help, then what works? I recommend a push bike. With a push bike, a child just uses his/her feet to propel the bike forward. Here is an example.